Version history - Kerbal Space Program Wiki. This page contains all changes to Kerbal Space Program since v. The planned features lists any not released but proposed features. Download Kerbal Space Program - 0.90.0. Hello everyone and welcome to version 0.90.0 of Kerbal Space Program: Beta than ever! A Debian based Linux distro. Version history. From Kerbal Space. December, 2014. First beta release. → Main article: 0.90.0 Summary. Editor overhaul. Kerbal Space Program first compiled. Released 3. 0th April, 2. Main article: 1. 1. Summary Bugfixes and optimizations. Added some tweakables for gears and legs v. Released 2. 9th April, 2. Main article: 1. 1. Summary Bugfixes and optimizationsv. Released 1. 9th April, 2. March, 2. 01. 6. в†’ Main article: 1. Summary Ported to Unity 5, should lead to improved physics and performance Implemented save file upgrading system, saves shouldn't break Added various tutorials and scenarios, and the KSPedia GUI improvements Weighted contracts New rocket and spaceplane parts, fixed some part issues Many bugfixes and tweaksv. Released 9th November, 2. Main article: 1. 0. Summary Contextual Contracts & Contract Changes Thermodynamic improvements New buoyancy model New rocket and spaceplane parts Bugfixes & Tweaksv. Released 2. 3rd June, 2. Main article: 1. 0. Summary Hot- Fixed an issue where loading vessels equipped with heatshields from pre- 1. Released 2. 2nd June, 2. Main article: 1. 0. Summary This revision brings several much- needed bugfixes and improvements, as well as a few new parts. Kerbal Space Program 0 90 0 Beta Linux Pxg Fast Download, found on usenet (10.000 TB of data) Kerbal Space Program 0 90 0 Beta Linux Pxg Direct Download, found on. Download Kerbal Space Program - 0 90 0. 0 90 0 - Beta than Ever - Windows (x64). Hello everyone and welcome to version 0.90.0 of Kerbal Space Program: Beta than. Download Kerbal Space Program 0.90.0 Beta. Kerbal Space Program 0.90.0. what about the linux version? i'll sacrifice all the main 3. jeb bill and bob. A big revision to the thermal system for parts. The heat simulation has been greatly improved. Five new Radiator parts. Fixed a significant amount of bugs. Released 1st May, 2. Main article: 1. 0. Summary Overlooked an issue in 1. Released 1st May, 2. Main article: 1. 0. Summary This is a small revision patch to address some of the most noticeable bugs were encountered since the release of 1. Demo)Released 2. 7th April, 2. First official release. Main article: 1. 0. Summary Female Kerbonaut model Improved aerodynamics Improved component heating and cooling through atmospheric friction, solar radiation exposure, convection and more Resource gathering from planets, moons and asteroids Procedural fairings Internal views for all cockpits Parts relating to above, such as ablative heat shields, air brakes and mining drills. Demo Restrictions and changes Part loading limited to 2. Career Tech Tree is smaller to fit the 2. No Plugin loading. SPH and Runway Facilities are inaccessible. Only one save profile allowed. Cannot launch new flights if 3 or more are already in progress. Kerbin, Mun, Minmus, and Kerbol are the only celestial bodies in the Kerbol system. Revised tutorials and scenarios to be compatible with the demo set of parts. Removed the Station One and Mun Orbit scenarios as those require parts from the full version. Released 1. 5th December, 2. First beta release. Main article: 0. 9. Summary Editor overhaul Kerbal experience and professions (Pilot, engineer, scientist) Extra contracts (Integration of Fine Print)Biomes on every planet and moon MK3 overhaul Upgradable facilities (in Career) Organization of parts, including custom filters Tutorial and helpv. Released 7th October, 2. Main article: 0. 2. Summary New spaceplane parts from Spaceplane Plus mod Redesign of some old parts and textures Added Administration Facility with ability to choose strategies in Career mode New explosions Destructible facilties at Kerbal Space Center New difficulty options menu Added crew transfer without EVA Added new Navball vectors (prograde, retrograde, radial in/out, normal and antinormal) Various bug fixes and tweaks Integrated Spaceplanes Plus mod into KSPv. Released 2. 5th July, 2. Main article: 0. 2. Summary Fixed a critical issue which prevented opening the right- click menus for several parts. Released 2. 4th July, 2. Main article: 0. 2. Summary Various bug fixes and tweaks. Fixed a relatively serious issue with module loading which could result in missing modules if loading old craft. O- 1. 0 Maneuvering engine scaling was off. Engine rescaled to proper size (smaller). Fixed missing FX components on root parts after resuming a saved game or reverting. Fixed a bug in Rescue Kerbal contracts, where rescue by means of external seats or claws wouldn't complete the contract. Fixed a very annoying and potentially destructive bug where approaching another vessel could mess up your control state. Tweaked costs for several spaceplane and aerodynamic partsv. Released 1. 7th July, 2. Main article: 0. 2. Summary. Contracts system in Career mode for gaining money and reputation Reputation System in Career mode Mission Control building now accessible for managing contracts Parts cost money; space program has fiscal budget Parts and fuel recovered after flight return money to budget UI in Space Center view in top center shows, from left to right, Available Funds, Reputation, and Science UI in Space Center view in bottom bar, beside time warp control, displays Universal Time Three new buttons beside Resources in flight UI: Contracts, and Notifications Throttle defaults to 5. New Liquid Fuel/Oxidizer powered RCS Vernor Engine New monopropellant fueled O- 1. Mono. Propellant Enginev. Released 1st April, 2. Main article: 0. 2. Summary Asteroid Redirect Mission! New SLS- styled parts New part joint system 1. Released 1. 7th December, 2. Main article: 0. 2. Summaryv. 0. 2. 2Released 1. October, 2. 01. 3. Main article: 0. 2. Summaryv. 0. 2. 1. Released 2. 4th July, 2. Main article: 0. 2. Summary This patch addresses some of the most critical issues found on the 0. Released 2. 4th July, 2. Main article: 0. 2. Summary Revised Flight- End scene flow. New Space Center Scene. The Astronaut Complex Facility. Crew Management New VAB and SPH Interiors. Overhauled SAS Flight Control Sytem. Much Improved terrain on Kerbin, the Mun, and other places. Released 3. 0th May, 2. Forum post link. Bug Fixes and Tweaks Tweaked the PNG and JPG texture loaders to not use such insane amounts of memory. Fixed the issues with mousewheel input on Linux. Released 2. 9th May, 2. Forum post link. Bug Fixes and Tweaks Tweaked the logic for part- to- part collisions. Things should be much less likely to explode on contact. Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 2. Tweaked part components on EVA so they start up with the right values. Tweaked the suspension on the new Medium Rover Wheels, to fix jittering. Fixed the too- low resolution on planetary diffuse and normal maps. Fixed the screen resolution not being properly applied on game start. Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save. Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly. Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. Fixed the scale of Gilly in the Tracking Station scene. Fixed a few issues with flags behaving weirdly after they were toppled down. Fixed the camera jitter when walking around on EVA. Released 2. 1st May, 2. Forum post link. New Command Seat part for Kerbals on EVA. Cupola pod with IVA. Small Lander pod with IVA. Probe Cores. Large Docking Clamp. New Medium Wheel. Kerbals on EVA can now plant Flags on terrain. Planting a Flag allows you to name the site, which becomes a focus- able object in flight and on the Tracking Station. Planted flags have a Plaque, which can be written during placement, and read only when approached by an EVA. Several Stock flags to choose from. Flags are moddable. Create your own! Added a Flag selector to the Game Start Dialog. Added a Flag Pole Facility to the Space Center. Added a Flag. Decal part module. Allows any part to have a part of its model textured with the selected flag. Added Flag selector to Editor scenes, to select a flag for the mission (defaults to space program flag). The Editor no longer requires that the first part on a vessel be a Command Pod. Any part which allows both stacking and surface- attaching can be used as the vessel root. Added a new part filtering system to the parts list, which allows excluding and greying- out parts based on any criteria. It is now possible to delete the first part on a vessel, and replace it. Added the first iteration of the Kerbal Knowledge Base: A collection of vessel and planetary information on the Map and Tracking Station. The Knowledge Base shows information about known Celestial Bodies, displays the crews inside vessels, and much more. Added Filtering by vessel type on the Tracking Station. Added Filtering to the Map View as well (hover around the top- center of the screen) New Loading Screens, with hints. Mods and Stock Parts can now have their own separate folders for organization. Added a Flags folder to collect flag bitmaps. Bug Fixes and Tweaks Game. Database: Completely overhauled the loading process with a completely new system. Added a scene transition buffer system, to ensure optimal memory cleanup when switching scenes. Switching vessels no longer resets throttle and other input whenever possible. Going on EVA and boarding a vessel (or boarding a seat) also no longer reset the vessel's input state. Decoupled vessels inherit the old vessel's control state. All parts on a stage will get activated now, even if that stage causes some of those parts to get jettisoned away. Streamlined PQS Terrain Assets, reduced memory usage by up to 3. Upgraded Debug Menu, allows reloading parts and cfg files while playing. The Map View now properly prioritizes selecting moused- over map nodes when multiple orbits overlap. It's now possible to 'pin' the Ap and Pe nodes, so their captions remain visible after moving the mouse away. Removed the Splash Screen scene. Now the game starts loading as soon as the application starts. Rewrote and organized many scattered game events into a single coherent Game. Events System, which plugins can use. If you crash/explode, focus now shifts to the nearest controllable vessel (if any) instead of going straight to the End Flight dialog. Many more small bug fixes and tweaks. Decoupled vessels now properly inherit the action group state of the original vessel. Root- dropping" decoupling now properly preserves the staging count for the new decoupled vessel.
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